The Evolution of 3D Web Rendering

Ray Tracing
Ray traced ring
Direct Rendering
Rasterised ring

Technology

WebRays is the first generic ray intersection API for the World Wide Web, designed with three goals in mind:
Quality, Flexibility & Performance
WebRays can adapt to the algorithm and requirements to achieve the best quality for your scenario.

WebRays is designed as a generic ray intersection API, offering infinite flexibility to the user.

WebRays uses WebGL and is designed to extract maximum performance from your application.

Applications

3D Product Visualization

Jewelry

Furniture

3D Printing

Automotive

Cultural Heritage



Interactive Rendering

Architectural

Interior Design

Games



Education

Rayground: Ray tracing prototyping on the web

Research

Projects

Rayground: Ray Tracing Prototyping on the Web
Epic MegaGrants, 2021

Physically-based Lighting Simulation and Optimization Algorithms
HFRI PhD Fellowship Grant, 2017-2019



Publications

Remote Teaching Advanced Rendering Topics Using the Rayground Platform
IEEE Computer Graphics and Applications (Volume: 41, Issue: 5, Sept.-Oct. 1 2021)

WebRays: Ray Tracing on the Web
Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

Rayground: An Online Educational Tool for Ray Tracing
Eurographics 2020, Education Papers

Team

Nick Vitsas


Founder

Partners

Athens University of
Economics and Business

Contact

The versatile design of our software allows it to adapt to your custom requirements and performance characteristics.